AI Insights · Timothy · April 2025
Top Boxing Games on iOS in Netherlands: Q1 2025 Performance
Discover how the top boxing games on iOS performed in the Netherlands during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the top boxing games on iOS in the Netherlands showcased varied performance trends. Here's a closer look at how each app fared during this period, based on data from Sensor Tower.
Boss Fight., developed by BoomBit, Inc., displayed fluctuations in weekly downloads, peaking at 418 in mid-February. Revenue was sporadic, with a notable increase to $22 in late January. Active users remained relatively stable, starting at 1.2K and reaching around 1.5K by the end of March.
I, The One - Fighting Games from Azur Interactive Games Limited saw a steady decline in downloads, from 370 at the beginning of January to 58 by the end of March. Revenue was minimal, while active users decreased from 927 to 269 over the quarter.
MFC - Midnight Fight Club experienced a gradual decline in downloads, with a slight rebound in March, reaching 61. Revenue saw a small upturn towards the end of the quarter, peaking at $8. Active users started at 122 and ended at 112.
Real Boxing 2, by Vivid Games S.A., maintained a consistent revenue stream, peaking at $125 in late January. Downloads started strong at 206 but dwindled to 1 by the end of March. Active users followed a similar declining trend from 363 to 43.
Lastly, Boxing Star: Boxing Fight Game by THUMBAGE showed strong revenue figures, with a peak of $304 in late January. However, downloads were low, starting at 89 and dropping to 7. Active users decreased from 197 to 45 throughout the quarter.
For more detailed insights and analytics, visit Sensor Tower.